Hi,
It is possible to create a VrayAlphaMtl to override the alpha of a material ?
Exemple here :
http://forums.cgsociety.org/showpost...0&postcount=18
For exemple, i want to output in alpha the reflection of an object on a plane (but i want a VrayMtl in the color of the plane).
I know i can create a VRayDirt and set the occlusion mode to reflection occlusion, and connect all in a extra tex element, but it is "an another element".
A VrayAlphaMtl will give us a lot of possibility (like the out matte opacity of a surface shader). We can inject "what we want" in the alpha of a material.
Or perhaps just add a "alpha override" in VRayBumpMtl
.
I think it is not very hard to do this ?
Thanks.
It is possible to create a VrayAlphaMtl to override the alpha of a material ?
Exemple here :
http://forums.cgsociety.org/showpost...0&postcount=18
For exemple, i want to output in alpha the reflection of an object on a plane (but i want a VrayMtl in the color of the plane).
I know i can create a VRayDirt and set the occlusion mode to reflection occlusion, and connect all in a extra tex element, but it is "an another element".
A VrayAlphaMtl will give us a lot of possibility (like the out matte opacity of a surface shader). We can inject "what we want" in the alpha of a material.
Or perhaps just add a "alpha override" in VRayBumpMtl
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I think it is not very hard to do this ?
Thanks.