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A VrayAlphaMtl to override the alpha of a material

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  • A VrayAlphaMtl to override the alpha of a material

    Hi,
    It is possible to create a VrayAlphaMtl to override the alpha of a material ?
    Exemple here :
    http://forums.cgsociety.org/showpost...0&postcount=18

    For exemple, i want to output in alpha the reflection of an object on a plane (but i want a VrayMtl in the color of the plane).
    I know i can create a VRayDirt and set the occlusion mode to reflection occlusion, and connect all in a extra tex element, but it is "an another element".

    A VrayAlphaMtl will give us a lot of possibility (like the out matte opacity of a surface shader). We can inject "what we want" in the alpha of a material.

    Or perhaps just add a "alpha override" in VRayBumpMtl .

    I think it is not very hard to do this ?

    Thanks.
    www.deex.info
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