As we all know, booleans and bevels are two of Maya absolute weakest points when it comes to modelling. Any boolean work has a tendency to send maya Polygon models to a very bad place, and Rhino is overkill for some projects.
While VRay round edges is very useful in some circumstances it really misses out on the option to work on intersecting meshes. Mentalray has this, and it's proven a god-send on so many projects (all the micro welds on small components)
eg: Intersecting a large amount of cylinders into another tubular surface causes obscene amounts of normals problems after a boolean operation (even on high fidelity meshes). In mental ray, one doesn't need to perform a boolean to make them *look* connected. Just round round edges.
First "and hopefully last" wish list for me. Vray has surprised me at every turn with how much it does have covered.
-RH
While VRay round edges is very useful in some circumstances it really misses out on the option to work on intersecting meshes. Mentalray has this, and it's proven a god-send on so many projects (all the micro welds on small components)
eg: Intersecting a large amount of cylinders into another tubular surface causes obscene amounts of normals problems after a boolean operation (even on high fidelity meshes). In mental ray, one doesn't need to perform a boolean to make them *look* connected. Just round round edges.
First "and hopefully last" wish list for me. Vray has surprised me at every turn with how much it does have covered.
-RH
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