Coming from Mental Ray, it's one of the features I miss when using VRay. The ability to 'focus' the area light's energy and dial it from being a complete light diffuser to more of a beam.
MR's default was set to 2.0 which made the MR Area Light look very similar to the VRay Rect Light. Once you hit 25+, it was more like a spotlight and an incredibly useful feature for controlling your shot lighting.
A feature like this would also really enhance the ability to derive lighting from mapping textures to Rect Lights. Right now it seems to have little to no effect on anything other than overall brightness and the reflection profile of the light.
I'm really enjoying VRay though. Very solid rendering app.
MR's default was set to 2.0 which made the MR Area Light look very similar to the VRay Rect Light. Once you hit 25+, it was more like a spotlight and an incredibly useful feature for controlling your shot lighting.
A feature like this would also really enhance the ability to derive lighting from mapping textures to Rect Lights. Right now it seems to have little to no effect on anything other than overall brightness and the reflection profile of the light.
I'm really enjoying VRay though. Very solid rendering app.
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