Hi,
Like the title say, when you connect some materials to a vraymeshmtl (of a proxy), and when you add a material ID attribute to each material, the material ID render element doesn't work (and the multimatte also).
It is possible to, when we haven't material ID attribute on the vraymeshmtl of a proxy, take the material ID of all connected shader ?
Thanks.
Like the title say, when you connect some materials to a vraymeshmtl (of a proxy), and when you add a material ID attribute to each material, the material ID render element doesn't work (and the multimatte also).
It is possible to, when we haven't material ID attribute on the vraymeshmtl of a proxy, take the material ID of all connected shader ?
Thanks.
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