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UVs for renderable curves

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  • UVs for renderable curves

    Hi,

    I was wondering if there is (or could be) any way to tag renderable curves for UV generation... perhaps startUV(x,y), endUV(x,y) and maybe even a number of tiles option?

    Currently when assigning materials to curves via vrayNurbsCurveMaterial, the curves render with an inherent UV space of 0,0 down the length.

    Thanks,

    --T
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