Having a shading language (VRSL) similar to the RenderMan Shading Language would make VRay a lot more flexibility when doing advanced shaders. Would be cool to have a node in maya with a source editor (or the choice of an external editor) and compilation on the fly. You could check how this is done in Houdini with their VEX language and their shading nodes.
Also, separate nodes for surface shader, texture, uv generator etc would be a clean implementation. It would be totally awesome to be able to write small custom procedural textures and patterns when the need comes up.
What do you think?
/Max
Also, separate nodes for surface shader, texture, uv generator etc would be a clean implementation. It would be totally awesome to be able to write small custom procedural textures and patterns when the need comes up.
What do you think?
/Max
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