Hi,
Sometime, when we render some armies, we create a "big" proxy of the army (for the memory and for the workflow). But when we have a proxy, we loose the user attributes to do some variation.
It is possible to include this info in the proxy ?
And after in the VRayMesh node, have a "list" of all user attribute in the proxy (to have the information) ?
Thanks.
Sometime, when we render some armies, we create a "big" proxy of the army (for the memory and for the workflow). But when we have a proxy, we loose the user attributes to do some variation.
It is possible to include this info in the proxy ?
And after in the VRayMesh node, have a "list" of all user attribute in the proxy (to have the information) ?
Thanks.
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