Pretty please? We could really use this for our current show.
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User attributes in Proxy ?
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Hi,
We've added the ability to store the user attributes assigned to the objects/shapes in the proxy,
during the creation of the proxy. To test this feature, just assign some user attributes to your object
and export them as proxy, the user attributes must be exported automatically. You can check if
the export process have created the correct proxy using the command "ply2vrmesh -info myproxy.vrmesh"
It should print the user attributes string for every voxel in the proxy.
Please test and report if it works correctly.
In the future we will make it possible to edit the user attributes for each object that you've
stored in the proxy, but this is not currently available.
/TeodorV-Ray developer
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Originally posted by t.petrov View PostHi,
We've added the ability to store the user attributes assigned to the objects/shapes in the proxy,
during the creation of the proxy. To test this feature, just assign some user attributes to your object
and export them as proxy, the user attributes must be exported automatically. You can check if
the export process have created the correct proxy using the command "ply2vrmesh -info myproxy.vrmesh"
It should print the user attributes string for every voxel in the proxy.
Please test and report if it works correctly.
In the future we will make it possible to edit the user attributes for each object that you've
stored in the proxy, but this is not currently available.
/Teodor
This is a very good news !
I will test when i have time !
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Awesome, I just did a quick test and it seems to work fine. Will test in on a production scene later.
*edit* Converted one of our existing scenes. About 22.000 objects, 5 million polygons and thousands of objects with custom vray user attributes. Everything looks like it should. *edit*
Thanks!Last edited by Dan Andersen; 22-11-2012, 05:40 AM.
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Here a test scene with animated vrayUserScalar_opacity on every object transform.Attached Files
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