Could you write a faster version of the dirt shader (or add an option to the current) that interpolates between samples much like the irradiance map does? I have a really hard time remapping the light grey colors to black (with at ramp) just because there are so few black samples and the remapping is done prior to final pixel sampling is done. If the shader would interpolate then the pixel samplings missing the black dots would have the correct grey color. It should work to do something like this with the DMC right?
Another obvious plus is the speed improvements and smoothness, at least with stills where flicker isn't that big an issue.
As a matter of facts, this is already how I produce soft shadows, I put white in the GI env color and just have the irradiance map on. It gives superior results for stills compared to using a VRayDirt shader.
Thoughts?
/Max
Another obvious plus is the speed improvements and smoothness, at least with stills where flicker isn't that big an issue.
As a matter of facts, this is already how I produce soft shadows, I put white in the GI env color and just have the irradiance map on. It gives superior results for stills compared to using a VRayDirt shader.
Thoughts?
/Max
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