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Custom BRDF or Schlick implementation... pretty please !
What kind of control would you like to see? V-Ray uses the Fresnel formula by default (not Schlick approximation), and you can use a Ramp texture to get whatever curve you need for ultimate control (in 3ds Max this is done through the Falloff texture). Other than that, there are plans to add support for complex IOR as it does help to represent metals somewhat better.
Best regards,
Vlado
Hi,
I think I'm not able to ignore that workflow anymore: http://therenderblog.com/custom-fres...n-maya-part-2/
Grant Warwick therefore utilizes the 3dmax falloff curve node something that doesn't exist in maya. How could we reproduce those curves?
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