Say Im projecting a plate for a ground plane I am using for reflections on my subject. The subject should be casting shadows on the groundplane and that should show up in the reflections(or even lighting if your kicking up bounced light). You cannot achive this currently. Currently if you want the groundplane used for relfections to have a shadow, you need to light it. If you light it, you lose the 1 to 1 color from the plate.
The material wrapper seems like the obvious choice, but it can not do what I need. It is only good for generating rendered shadows, not relfected shadows.
I need to be able to reflect a 1to1 plate (self illum 100%, light material, surface shader ect.) But also for that relfection to contain the subjects shadows that would cast on the object I am using for reflections (the ground plane)
Justin
The material wrapper seems like the obvious choice, but it can not do what I need. It is only good for generating rendered shadows, not relfected shadows.
I need to be able to reflect a 1to1 plate (self illum 100%, light material, surface shader ect.) But also for that relfection to contain the subjects shadows that would cast on the object I am using for reflections (the ground plane)
Justin
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