Hi, Just wondering is it possible to have clipping planes for the VRayEnvironmentFog? this would be faster and easier than assigning the fog to objects
Sometimes fog is useful but not affecting the subject of the scene, this option would eliminate the problem easily.
Say for instance two parameters, so you can set it the fog to start at a distance and finish at a distance from the render camera? Much like clipping planes of a camera.
Sometimes fog is useful but not affecting the subject of the scene, this option would eliminate the problem easily.
Say for instance two parameters, so you can set it the fog to start at a distance and finish at a distance from the render camera? Much like clipping planes of a camera.