Hi Just wondering, the VRay Fur is excellent for quickly generating grass however it has one (seemingly) massive disadvantage and that it creates huge compile times for large fields of grass/golf courses etc...Rendering large fields via this method this is not the most efficient.
I was wondering if it were possible to theoretically be able to have a hypothetical VRayGrass node whereby it works exactly the same as VRayFur however it uses instancing rather than unique strands? Possibility of instancing individual strands or clumps, I think the Maxwell grass may work like this???
Would this improve the big compile times? I understand of particle instancing workflows in Maya but the VRay "Distribution per face/per area" works beautifully.
I was wondering if it were possible to theoretically be able to have a hypothetical VRayGrass node whereby it works exactly the same as VRayFur however it uses instancing rather than unique strands? Possibility of instancing individual strands or clumps, I think the Maxwell grass may work like this???
Would this improve the big compile times? I understand of particle instancing workflows in Maya but the VRay "Distribution per face/per area" works beautifully.
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