Hi!
I dont know if someone had posted or requested something like this before, but....
Is is impossible to implant a function that vray can bake multiple meshes into on bakeset/texture? At the moment every seperate mesh gets a single baked texture, and it is not really useful for a bunch of thing and its creating a big overhead on calculation time, coz vray is rendering all the gi again and again for every object.
The only way to get one texture for a group of objects is to combine all the meshes to one mesh. This workflow is really annoying if you have to bake a bunch of object that needs on lightmap.
Thx!
Kay
I dont know if someone had posted or requested something like this before, but....
Is is impossible to implant a function that vray can bake multiple meshes into on bakeset/texture? At the moment every seperate mesh gets a single baked texture, and it is not really useful for a bunch of thing and its creating a big overhead on calculation time, coz vray is rendering all the gi again and again for every object.
The only way to get one texture for a group of objects is to combine all the meshes to one mesh. This workflow is really annoying if you have to bake a bunch of object that needs on lightmap.
Thx!
Kay
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