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Extend the function of multimatte elements

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  • Extend the function of multimatte elements

    Hi.

    Currently, Multimatte Element is separete RGB.
    I would like to extend number of color from 3 color (RGB) with CMYW color.

    Because I would like to use the following tools.
    http://www.nukepedia.com/colour/multimatte/

    If this is realized, I can reduce number of Multimatte Elemnts in scene.

    Of course, I know that there is a problem in antialias.

  • #2
    Originally posted by Kakashi View Post
    Hi.

    Currently, Multimatte Element is separete RGB.
    I would like to extend number of color from 3 color (RGB) with CMYW color.

    Because I would like to use the following tools.
    http://www.nukepedia.com/colour/multimatte/

    If this is realized, I can reduce number of Multimatte Elemnts in scene.

    Of course, I know that there is a problem in antialias.
    Hi,
    Currently you can do this using extraTex renderElement with an userColerAttributes.
    Add userColerAttributes in the extraTex, set the default color to black, and add color in extra attributes on meshs.
    www.deex.info

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    • #3
      Thanks! I try.

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      • #4
        I tried but I noticed that this method cannot only one pattern.
        Multimatte Element can set more then one element by change ID number.

        I hope that I want to use multimatte elements adding CMYW color, either.

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