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add attributes to multiple texture nodes at once?

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  • add attributes to multiple texture nodes at once?

    Specifically the 'texture input gamma' attribute; it would be nice if I could just select a bunch of file nodes in the hypershade and have a way to apply Vray>Texture input gamma to all of them at once.
    Bit of a pain to do it individually when you have several dozen/hundred textures in a scene that all need correcting.

    Unless there is a way to do this and I've missed it of course.

  • #2
    Second that. You can do it with a script, but no other way to my knowledge.
    Dmitry Vinnik
    Silhouette Images Inc.
    ShowReel:
    https://www.youtube.com/watch?v=qxSJlvSwAhA
    https://www.linkedin.com/in/dmitry-v...-identity-name

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    • #3
      Look like you give me the idea to create a " VRay attributes manager" to manage all attributes of all nodes for VRay (texture, transform, mesh...).
      www.deex.info

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      • #4
        For the next major version of V-Ray we will probably move from dynamic attributes to the new system for custom per-node attributes - in that case you should be able to handle them with e.g. the channel box.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

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        • #5
          Originally posted by vlado View Post
          For the next major version of V-Ray we will probably move from dynamic attributes to the new system for custom per-node attributes - in that case you should be able to handle them with e.g. the channel box.

          Best regards,
          Vlado
          Very cool!
          Dmitry Vinnik
          Silhouette Images Inc.
          ShowReel:
          https://www.youtube.com/watch?v=qxSJlvSwAhA
          https://www.linkedin.com/in/dmitry-v...-identity-name

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          • #6
            agreed, sounds like a more natural Maya-like fit!

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