Wishlist Item - Maya VRAY RT Support for this black rubber shader (using RAMP and Sampler Info NODE) much like the VRAY material in 3DSMAX for rubber.
Like the 3DSMAX VRAY Rubber material, this uses a sampler info node, the facingRatio output to the Vcoord of the ramp.
This works perfectly in VRAY RT if set to CPU, but does not work with OPENCL, cannot try with CUDA (CUDA not support with Maximus Kepler based cards Tesla K20 or Quadro K5000 yet).
I was thinking of starting to setup many of the popular VRAY materials from www.vray-materials.de/ but ran into this on the second setup.
Like the 3DSMAX VRAY Rubber material, this uses a sampler info node, the facingRatio output to the Vcoord of the ramp.
This works perfectly in VRAY RT if set to CPU, but does not work with OPENCL, cannot try with CUDA (CUDA not support with Maximus Kepler based cards Tesla K20 or Quadro K5000 yet).
I was thinking of starting to setup many of the popular VRAY materials from www.vray-materials.de/ but ran into this on the second setup.
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