Hi,
We can create materials override on materials. But for example, i want to use the same material for the GI, but without bump, or with another texture in diffuse.
To do this, i have to duplicate my material, and i have to do my modification.
Duplicate the material just to modified one setting is not very good.
It is possible to have a texture rayswitch node ?
With this, no need to duplicate my material.
Like this for mentalRay :

Thanks.
We can create materials override on materials. But for example, i want to use the same material for the GI, but without bump, or with another texture in diffuse.
To do this, i have to duplicate my material, and i have to do my modification.
Duplicate the material just to modified one setting is not very good.
It is possible to have a texture rayswitch node ?
With this, no need to duplicate my material.
Like this for mentalRay :

Thanks.
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