Hi there,
I was wondering since 3ds users have a one click button for a comp pass like VrayWireColor.
http://www.pixelab.be/blog/uploads/T...00-300x200.jpg
taken from:http://www.pixelab.be/blog/2009/09/28/masks1/
I was hoping that, if technically possible, it would be nice to have a Material select path that is based on VrayWireColor, but instead of breaking up the pass by Maya's wireframe color, it is instead broken up by material assignment. The current Material select pass is a bit lengthy to setup with large architectural scenes. I guess because Maya has limited wireframe colors and this would be superior anyway for making global changes to materials in post rather than being object based. ... It would also support objects with multiple shaders assigned.
Thanks.
I was wondering since 3ds users have a one click button for a comp pass like VrayWireColor.
http://www.pixelab.be/blog/uploads/T...00-300x200.jpg
taken from:http://www.pixelab.be/blog/2009/09/28/masks1/
I was hoping that, if technically possible, it would be nice to have a Material select path that is based on VrayWireColor, but instead of breaking up the pass by Maya's wireframe color, it is instead broken up by material assignment. The current Material select pass is a bit lengthy to setup with large architectural scenes. I guess because Maya has limited wireframe colors and this would be superior anyway for making global changes to materials in post rather than being object based. ... It would also support objects with multiple shaders assigned.
Thanks.
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