Would be handy to have this option, often we end up tweaking the hdrs or whatever else to better fit the lighting and end up darkening them on the bottom or brightening them on the top. We end up either splitting the dome light into two or splitting the hdr, either way would be great to have the ability to control this from single dome light channel top/bottom multiplier!
Announcement
Collapse
No announcement yet.
Separate intensity multipliers for dome light top/bottom
Collapse
X
-
Separate intensity multipliers for dome light top/bottom
Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-nameTags: None
-
Very fair point Vlado. What'd also help a lot would be having a region colour picker for the VFB - so that we could sample an area of pixels to get the average hsv difference between where we are and where we want to be, on top of the current per pixel colour sampler. Just a ui thing but a really handy one. And ideally for max first, not those smelly maya newbies :P
Comment
-
Originally posted by vlado View PostWhy not use the VRayCompTex to multiply the HDR with a spherical gradient map?
Best regards,
Vlado
joconnell, what I actually ended up doing is have a light rig with two domes, one is rotated 180 deg on x, when you rotate dome light using only half sphere then its rotation acts as a mask for hdr, so bottom dome light emits less light then the top light. Also in my tests I found that having two domes is actually less grainy then having one full dome...Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
Comment
-
-
Originally posted by vlado View Postin case people accuse me again that they need a PhD to use V-RayDmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
Comment
-
Hmm - maybe it makes sense in some ways - rather than the values above and below blending over each other with the hemispherical samples along the horizon, it's using less values? Less accurate but easier to clean up type of thing?
This type of thing makes a lot of sense though - I found with a lot of the stuff I was dealing with we didn't have a majorly strong directional light so it was largely a soft value from the top and another from below. If there was a sun light I preferred to take that out from the HDR and use my own vray light instead for easier shadow control.
Must give the hdr trick a go!
Just curious - how did you arrive at your 2/16 dmc settings? Do you ever deviate or are all the places you're working for heavily equipped enough to deal with it?Last edited by joconnell; 18-03-2013, 06:59 PM.
Comment
-
Originally posted by joconnell View PostH
Just curious - how did you arrive at your 2/16 dmc settings? Do you ever deviate or are all the places you're working for heavily equipped enough to deal with it?
For the render power, usually facilities that I work for have lots of computing power, we deal with standard 2k renders, and animated sequences, so running thousands of frames of 2ks with crazy action in them requires that much power. Unfortunately the settings I have don't / can't really work for every one, if you are rendering a still you don't need it to be flicker free...and maybe less is better not for meDmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
Comment
-
I'm in a similar world now - all 2k stuff for anamorphic 35mm. Thankfully it sounds like I'm dealing with simpler stuff than you in terms of fine detail. In terms of the heavy filtering - do you mean you're increasing the radius of the aa filter a lot to smooth out your tiny cables? Sounds like final destination 5 stuff with those bridge cables!
Comment
-
yeah thats exactly what it was...For our last project I also had a pretty much worse case scenario for rendering, thin vertical/horizontal lines close together going at a distance, and slow camera move made them flicker no matter what sampling. High filtering saved the day I think it was like area of 3 or 5 something crazy, made it way softer but fixed the issue.Last edited by Morbid Angel; 18-03-2013, 08:08 PM.Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
Comment
Comment