Hello,
so I was just wondering if there is a way Vray can read per-voxel data by piping it through an extra texture.
To make this idea clear, Vray is great at getting per point or per particle information. I do a lot of dynamics and I often use Soup plug-in to get information into arrays, and then use the Vertex colors node or just straight into the red channel of the extra texture.
I would love a voxel colors node, that would be great for getting normal and velocity passes out of fluids.
Now that Pheonix is making its big entrance I think this would give it a great advantage over other fluids.
If there is already a way please point me in the right direction, thanks!
so I was just wondering if there is a way Vray can read per-voxel data by piping it through an extra texture.
To make this idea clear, Vray is great at getting per point or per particle information. I do a lot of dynamics and I often use Soup plug-in to get information into arrays, and then use the Vertex colors node or just straight into the red channel of the extra texture.
I would love a voxel colors node, that would be great for getting normal and velocity passes out of fluids.
Now that Pheonix is making its big entrance I think this would give it a great advantage over other fluids.
If there is already a way please point me in the right direction, thanks!