It would be great if there were ways to stylize vray fur more. Here are two suggestions. I'll start off with the big one:
1) Using curves to guide the fur to create hair styles. Fur would follow the shape of the curves, interpolating between them. This would allow one to create long hair using Vray fur which would be pretty sweet. As a point of reference Modo has a nice implementation of this. Maya nHair in contrast can do this, but the way it interpolates between the guide curves with clumps is pretty wonky.
This would not create or edit the curves, it would merely have the fur follow the curves and interpolate between them.
2) Artisan brush to paint fur direction. The brush stroke direction would determine the appropriate color to drive the fur direction generating an EXR . Currently it is possible to create this texture map in other software (for example in Modo), but it would be great to have this inside of Maya so we can see the affect on the fur directly as we paint.
How about it guys?
1) Using curves to guide the fur to create hair styles. Fur would follow the shape of the curves, interpolating between them. This would allow one to create long hair using Vray fur which would be pretty sweet. As a point of reference Modo has a nice implementation of this. Maya nHair in contrast can do this, but the way it interpolates between the guide curves with clumps is pretty wonky.
This would not create or edit the curves, it would merely have the fur follow the curves and interpolate between them.
2) Artisan brush to paint fur direction. The brush stroke direction would determine the appropriate color to drive the fur direction generating an EXR . Currently it is possible to create this texture map in other software (for example in Modo), but it would be great to have this inside of Maya so we can see the affect on the fur directly as we paint.
How about it guys?
Comment