Is it possible for Maya to ever have an accurate shader ball that can be blown up like Max?
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Image taken from http://www.aleso3d.com/blog
It would make shader work very quick if we had a display port that big with the two lights so we can realtime see gloss maps and the like. Just an idea.
Image taken from http://www.aleso3d.com/blog
It would make shader work very quick if we had a display port that big with the two lights so we can realtime see gloss maps and the like. Just an idea.
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