I just stumbled upon some open source development from Pixar about subdiv. It's supposedbly being developed with autodesk to integrate it into maya down the road. Are you planning to support open-subdiv? i know vray supports Catmull-Clark meshes which is the base, but crease edges seems to be one of the true strengts of open subdiv since it eliminate a lot of extra edges.
As a note i saw the roadmap for development which stated that version 2.0 of the source code would be made available at Siggraph.
As a note i saw the roadmap for development which stated that version 2.0 of the source code would be made available at Siggraph.
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