Announcement

Collapse
No announcement yet.

glossiness range

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • glossiness range

    Just an idea, an option to have two values for glossiness, a min/max value. Then when I plug my glossiness map in, it will use the lowest and highest values of my texture and use that as the range for the two glossiness values. Think it would make tweaking glossiness more intuitive when using a texture (sure, I can use the file nodes color correction but it's hard to know what values I get in the texture).

  • #2
    You can use mix maps in max for this - I assume you have something similar in maya. Something that allows you to use a bitmap mask between 2 other textures/swatches.

    Every glossy map I make myself is leveled to use the full range of black to white, and that's used as a mask between 2 greyscale values.
    Last edited by Neilg; 22-08-2013, 08:11 AM.

    Comment


    • #3
      Originally posted by Ekenryd View Post
      Just an idea, an option to have two values for glossiness, a min/max value. Then when I plug my glossiness map in, it will use the lowest and highest values of my texture and use that as the range for the two glossiness values. Think it would make tweaking glossiness more intuitive when using a texture (sure, I can use the file nodes color correction but it's hard to know what values I get in the texture).
      I do this using either the set range node or the remapHSV node. Its doing pretty much exactly what your saying. I feel like if your going to make a change to the vrayMtl itself by adding extra values then you can't just stop at glossiness....You'd need the same thing for reflection amount, diffuse amount and so on. Personally I really like using the remapHSV for this. It works great with RT and you can slide the values around and even change the curve of the map very easily.

      Tim J
      www.seraph3d.com
      Senior Generalist
      Industrial Light & Magic

      Environment Creation Tutorial
      Environment Lighting Tutorial

      Comment


      • #4
        Oh, remapHSV sounds great, will try it out, thanks!

        Comment

        Working...
        X