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Hair material passes

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  • Hair material passes

    Perhaps these are already on the list, but I'd like to see:

    1) The ability to add a material ID for the vrayHairMaterial3.
    2) Proper passes (render elements) for the vrayHairMaterial3. Currently there is no diffuse lighting information output (render elements: Lighting or Light Select set to "diffuse" are black) and the specular is a combination of the diffuse light and spec together.

  • #2
    This is because the hair "diffuse" is not the same as a surface diffuse color (it's calculated from a different formula). I think it's somewhat better in the nightly builds though.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Part of the problem is that the way Light Select is being output is not identical to the corresponding render elements for the hair material. The Light Select:Raw is brighter than the rawTotal Light, the LightSelect:diffuse is black/empty while the totalLight has a dim color, and the LightSelect:spec has all of the information (both spec + diffuse light), while the specular render element does not.

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      • #4
        Which build is that?

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #5
          Originally posted by vlado View Post
          Which build is that?

          Best regards,
          Vlado
          This would be in the official release.

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          • #6
            yes, special RenderElements for hair would be handy...

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