Hi,
I know this is has been talked about before, but is there a possibility that V-Ray could have a multi-shader function in Maya whereby you could assign x number of random shaders to an object. There would be two methods of distribution:
1) random assignment per face
2) random assignment per "shell" object.
I'm aware Maya has no idea of face ID compared to 3DS Max, but surely V-Ray would know per face and a "shell" object???
Is this possible? It would be super cool to have for trees in Maya, vegetation, bricks etc and would help realism with a quick way to break up textures. Just an idea.
I know this is has been talked about before, but is there a possibility that V-Ray could have a multi-shader function in Maya whereby you could assign x number of random shaders to an object. There would be two methods of distribution:
1) random assignment per face
2) random assignment per "shell" object.
I'm aware Maya has no idea of face ID compared to 3DS Max, but surely V-Ray would know per face and a "shell" object???
Is this possible? It would be super cool to have for trees in Maya, vegetation, bricks etc and would help realism with a quick way to break up textures. Just an idea.
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