Hi,
I am pretty impressed by VRayClipper's abillity to "solidify" objects when they are cut. ie make them look as if they are solid. I suppose it is using the same tech as VRayDistance in that it uses render time booleans somehow. If this is the case I had an idea to implement this in another area. I know it wouldn't be a 1:1 translation of code but bear with me!
Basically if we had this object.
There are several tricky ways to make it appear thick without V-Ray including modelling of even 3rd party solutions with VRayPattern.
What I propose is that there is a V-Ray attribute that is able to thicken objects such as the one attached in a way that makes it appear solid. It would be kind of like a render time boolean but being able to read the opacity of a material. Is this possible and am I explaining myself properly?
I am pretty impressed by VRayClipper's abillity to "solidify" objects when they are cut. ie make them look as if they are solid. I suppose it is using the same tech as VRayDistance in that it uses render time booleans somehow. If this is the case I had an idea to implement this in another area. I know it wouldn't be a 1:1 translation of code but bear with me!
Basically if we had this object.
There are several tricky ways to make it appear thick without V-Ray including modelling of even 3rd party solutions with VRayPattern.
What I propose is that there is a V-Ray attribute that is able to thicken objects such as the one attached in a way that makes it appear solid. It would be kind of like a render time boolean but being able to read the opacity of a material. Is this possible and am I explaining myself properly?
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