Hi!
I just thought that it would be really nice, if we could create sets that contain polyfaces (not just whole objects, but specific faces) and attach an override material to that, so that vray renders parts of objects with different shaders than other parts. As everybody knows, Maya isn't working very well with face assignments, espescially when render layers are also used.
With the technique mentioned above we could bypass the buggy maya workflow. Would this be possible? I guess a lot of users would appreciate something like this.
(Or maybe there's already some way to do this and I just don't know it yet?)
Thanks a lot!
I just thought that it would be really nice, if we could create sets that contain polyfaces (not just whole objects, but specific faces) and attach an override material to that, so that vray renders parts of objects with different shaders than other parts. As everybody knows, Maya isn't working very well with face assignments, espescially when render layers are also used.
With the technique mentioned above we could bypass the buggy maya workflow. Would this be possible? I guess a lot of users would appreciate something like this.
(Or maybe there's already some way to do this and I just don't know it yet?)
Thanks a lot!
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