Hi!
Thanks a lot for the addition of the triplanar node! It really helps in a lot of situations.
One question, though:
I often pull my maps for glossiness, reflection color, diffuse, bump etc. from a single bitmap input texture. I do some color corrections with the texture, pipe it through a vrayTriplanar and into the vrayMaterial. Now it happens that I have to come up with 5 or 6 triplanar nodes that need to be identical, because the textures need to stay in correlation, of course.
When I change an attr on one triplanar node I have to change it on all nodes connected to that shader. Do you think it would be possible to automate this?
First idea: Maybe integrate some sort of "triplanar ID mode", so that the user can assign an ID to a triplanar node that then acts as a "master" and just turn the other triplanar nodes into "slaves" that pull their settings from the master by an assigned ID.
Another idea: add a bunch (like ten) of additional vector inputs and outputs to the triplanar node. Those just need to inherit the settings from the main texture input.
What do you think?
Thanks a lot for the addition of the triplanar node! It really helps in a lot of situations.
One question, though:
I often pull my maps for glossiness, reflection color, diffuse, bump etc. from a single bitmap input texture. I do some color corrections with the texture, pipe it through a vrayTriplanar and into the vrayMaterial. Now it happens that I have to come up with 5 or 6 triplanar nodes that need to be identical, because the textures need to stay in correlation, of course.
When I change an attr on one triplanar node I have to change it on all nodes connected to that shader. Do you think it would be possible to automate this?
First idea: Maybe integrate some sort of "triplanar ID mode", so that the user can assign an ID to a triplanar node that then acts as a "master" and just turn the other triplanar nodes into "slaves" that pull their settings from the master by an assigned ID.
Another idea: add a bunch (like ten) of additional vector inputs and outputs to the triplanar node. Those just need to inherit the settings from the main texture input.
What do you think?
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