Hi,
I guess this is kind of similar to already available tools (like the sample pass) but I think it would be useful to have a bucket heatmap. If an image took an hour to render then the bucket's could therefore be determined by shade as to which buckets would take the longest. Some sort of code from blue to red with Red bucket being the longest bucket to render.
The reason is because currently, I have a scene which on Zync takes about 2 hours to render, unfortunately that is only to 99%. The other 1% takes 1 hour and 30 minutes to complete even with dynamic bucket splitting on. In the Maya UI I cannot seem to reproduce the issue or identify this as test renders (and sample rate) are quite normal. I'm using Vlado's 1/24 universal settings.
If there was a bucket heat-map one could identify which bucket is causing the issue.
I guess this is kind of similar to already available tools (like the sample pass) but I think it would be useful to have a bucket heatmap. If an image took an hour to render then the bucket's could therefore be determined by shade as to which buckets would take the longest. Some sort of code from blue to red with Red bucket being the longest bucket to render.
The reason is because currently, I have a scene which on Zync takes about 2 hours to render, unfortunately that is only to 99%. The other 1% takes 1 hour and 30 minutes to complete even with dynamic bucket splitting on. In the Maya UI I cannot seem to reproduce the issue or identify this as test renders (and sample rate) are quite normal. I'm using Vlado's 1/24 universal settings.
If there was a bucket heat-map one could identify which bucket is causing the issue.
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