Hey,
So i had the carzy idea last night that if i use render mask, v-ray with not throgh smaples in the black areas, which proved to be wrong. i guess im trying to micro optimist my renders .
1) i wished if when we apply render mask to a object for v-ray to not through samples in the area of the image where there no Object or just pain black, this would rely help to incress the min samples knowing that it wouldn't be wasted in black areas (it can be screen space hack!)
2) it would be nice if i can link render region to a animated object or a object to reduce the time v-ray buckets would spend time looking for the objects .
there wired small thing would go a long way to forces more of my render power in areas that i know where the CG is
thanks
shahin.
So i had the carzy idea last night that if i use render mask, v-ray with not throgh smaples in the black areas, which proved to be wrong. i guess im trying to micro optimist my renders .
1) i wished if when we apply render mask to a object for v-ray to not through samples in the area of the image where there no Object or just pain black, this would rely help to incress the min samples knowing that it wouldn't be wasted in black areas (it can be screen space hack!)
2) it would be nice if i can link render region to a animated object or a object to reduce the time v-ray buckets would spend time looking for the objects .
there wired small thing would go a long way to forces more of my render power in areas that i know where the CG is
thanks
shahin.