The alRemapFloat node is pretty nifty. Is there something equivalent in Vray? Maybe buried in those plugins somewhere?
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alRemapFloat for Vray?
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Originally posted by t.petrov View PostWhat are the differences to the original Maya remapValue, remapColor and remapHsv nodes?
Why would you want to use this kind of node?
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You can write your own shader that does this quite easily; or you can use a GLSL/OSL shader for this. The TexOutput plugin could be used for this too, perhaps - you can enable its output_clamp option and then adjust the color_mult and color_offset to get the desired remapping.
Best regards,
VladoLast edited by vlado; 08-04-2016, 08:28 AM.I only act like I know everything, Rogers.
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Originally posted by sharktacos View PostOne use would be to take a black and white map, and set min and max values in the node, then pipe this into the glossiness of a VrayMtl. Let's say I put in min:0.4, max 0.8. The node would then say "where the map is black make my glossiness 0.4 and where the map is white put in 0.8 and where it is grey make it in-between."Dmitry Vinnik
Silhouette Images Inc.
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