It would be a super nice feature if it was possible to subdivide alembic hairs in vrayproxy.
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Subdivide alembic hair in vrayproxy
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Aha, I must have overlooked the feature and the fact that this post is in a maya-thread. It is indeed there (in 3ds Max).
However, (and this might also be relevant to the maya implementation of this feature): when tessellating the hair, vertex color channels and other additional channel info change in an undesired fashion.
I exported curves/hair form Houdini with a gradient mapped vertex color along curve-length. Imported in 3ds Max 2017 (vray 3.60.02) with VrayProxy, added a basic shader with a vertex color map in the diffuse. rendered and it looks as expected. But when turning on tesselate hair, it does not interpolate the vertex-data but does something else. As you can see on these screenshots.
I also added a zip with the ABC-file. test_v04_.zip
Any ideas on what's happening?
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Cheers,
TimAttached Files
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Hi
Has this been logged as a bug? I have similar issues right now and need to export my curves subdivided from Houdini for it to render correctly, which of-course is sub-optimal, see image:
Debug Scene + cache files attached.
hair_tesselation.zip
1 Photo//
David Lessél
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This is fixed and included in the Update 2 release that came out yesterday. https://forums.chaosgroup.com/forum/...-now-available
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