While VRayShaders are always used here for rendering, they often (currently) just don't give enough visual feedback in the viewport*. For clarity, we almost always use a Lambert or Blinn for viewport interaction with MaterialOverride for renders.
firstly: Material Switcher is just fantastic, thank you.
When dropping a preview lambert into a slot however, it doesn't represent in the viewport ( we just get the green "SG Unassigned" vp shader).
It renders perfectly fine I must add- properly respecting the VrayMtlOverride
*Triplanar being the main cuplrit atm
It's your own fault, really. You shouldn't have made Triplanar so brilliant and indispensable
firstly: Material Switcher is just fantastic, thank you.
When dropping a preview lambert into a slot however, it doesn't represent in the viewport ( we just get the green "SG Unassigned" vp shader).
It renders perfectly fine I must add- properly respecting the VrayMtlOverride

*Triplanar being the main cuplrit atm
It's your own fault, really. You shouldn't have made Triplanar so brilliant and indispensable

Comment