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Tokens for RE filenames

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  • Tokens for RE filenames

    Hi!
    Would it be possible to implement simple tokens for the renderelement output filenames? We often name our multimattes like 'mm_mat_01_03' or mm_obj_101_103' to give people a clue to what objects they are related.
    It would be handy if we won't have to do this twice: in the renderelements nodename and also in the filename. Maybe we could just name the RE node and propagate this name to the filename instead? The 'vrayRE_' should be stripped optional, but that would just be a bonus. Thanks!

  • #2
    Originally posted by pechart View Post
    Maybe we could just name the RE node and propagate this name to the filename instead? The 'vrayRE_' should be stripped optional, but that would just be a bonus. Thanks!
    We could do that, but how is that going to be less work? Renaming the node, or changing a node attribute - there isn't much difference?

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      It would. Now we have to rename the node first, then copy&paste the new name into the filename attr (at the right position).

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      • #4
        Originally posted by pechart View Post
        It would. Now we have to rename the node first, then copy&paste the new name into the filename attr (at the right position).
        And you need to rename the node for scene bookkeeping purposes?

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #5
          Yes. When you have 30 passes with IDs you need some information on what's inside.

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          • #6
            Ok, I see. So if we added an option to take the element name from the Maya node name, that would be enough?

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

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            • #7
              Absolutely, thanks!

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              • #8
                +1 on this ... I do rename a lot as well, so that will be super helpful.

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                • #9
                  We've put a checkbox that does that. It will be available in 3.5.
                  V-Ray for Maya dev team lead

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                  • #10
                    Nice, that's a nifty little option

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                    • #11
                      Thanks a lot!

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                      • #12
                        Saw the update in a recent nightly, thanks for that. Unfortunatly we just wanted that for the multimatte-elements... I think a global override is a bit to much. A checkbox per element would be more what I thought of. But anyway, thanks a lot, that will already help!

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