Its not a show stopper but would the ability to render deep data with progressive rendering or CUDA be a thing that would be eventually supported. To switch over to CPU setup from GPU rendering a scene, then rendering another pass with CPU buckets isn't the end of the world, but it would be handy to be able to capture this data in the original render. Also by Render ID is great for speed and file size, however sometimes further accuracy is required and so with GPU's would speed this up? Thanks again for your support and amazing work and developments as always. It may not even be possible outside of my understanding with how deep data is generated.
Regards
Regards
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