Dear V-Ray Team
Inspired by that awesome talk Dreamworks TV Animation gave at SIGGRAPH V-Ray Days, I'm playing with the toon shader.
Here are a couple of things I noted:
1. There is no way to render VRayToon lines as a render element along with beauty (without lines) in one pass. EG:
- normal beauty and other render elements (without toon lines)
- render element of toon lines only (ideally this would be RGBA so we could have different colored toon lines with alpha... but even black on white would be a start!)
Looks like the Max folks requested this too - https://forums.chaosgroup.com/forum/...te-render-pass
2. When I tried to make separate passes for beauty without lines and lines, VRayToon is tough to make work with Maya 2017 Update 4 Render Setup (on 3.52.03, will test Beta tonight)
- Absolute Overrides to VRayToon properties like Enabled or Line Color don't work, so I can't set up passes easily. A lot of this is due to Render Setup being a a little over-complicated, but maybe you guys can do something on your end.
3. The VRayToon node doesn't appear in Outliner by default until you show non-DAG objects. It seems inconsistent that stuff like VRayDisplacement shows up as a DAG object, but VRayToon does not.
This seems small but it might confuse junior artists! Actually, I wish you could have a separate Outliner category for all those V-Ray "utility nodes" - VRayDisplacement, VRayToon, etc - and we could hide / show em.
Bruce Allen
Senior Theatrical Designer & TD - mOcean
Inspired by that awesome talk Dreamworks TV Animation gave at SIGGRAPH V-Ray Days, I'm playing with the toon shader.
Here are a couple of things I noted:
1. There is no way to render VRayToon lines as a render element along with beauty (without lines) in one pass. EG:
- normal beauty and other render elements (without toon lines)
- render element of toon lines only (ideally this would be RGBA so we could have different colored toon lines with alpha... but even black on white would be a start!)
Looks like the Max folks requested this too - https://forums.chaosgroup.com/forum/...te-render-pass
2. When I tried to make separate passes for beauty without lines and lines, VRayToon is tough to make work with Maya 2017 Update 4 Render Setup (on 3.52.03, will test Beta tonight)
- Absolute Overrides to VRayToon properties like Enabled or Line Color don't work, so I can't set up passes easily. A lot of this is due to Render Setup being a a little over-complicated, but maybe you guys can do something on your end.
3. The VRayToon node doesn't appear in Outliner by default until you show non-DAG objects. It seems inconsistent that stuff like VRayDisplacement shows up as a DAG object, but VRayToon does not.
This seems small but it might confuse junior artists! Actually, I wish you could have a separate Outliner category for all those V-Ray "utility nodes" - VRayDisplacement, VRayToon, etc - and we could hide / show em.
Bruce Allen
Senior Theatrical Designer & TD - mOcean
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