I worked on a night city scene with almost 1000 lights in 3DS MAX and V-Ray. The render times are quite amazing for the complexity of the scene. I used shadow maps for most of the lights and the quality is good enough in this case. Just for curiosity I exported the scene to maya and tried to render in a newer V-Ray version which is supposed to handle many lights much faster. But I was very surprised that the render time was longer, although I did use only a default material for the whole scene and no GI. I guess the reason for that is that V-Ray for Maya does not support shadow maps, but only raytraced shadows. Maybe it is also due to the fact that Maya does not support light instancing. When switching the shadows in 3DS Max to raytraced the render times also increased dramatically.
So, is there any possibility to speed up rendering with so many lights by getting shadow maps working for V-Ray for Maya?
So, is there any possibility to speed up rendering with so many lights by getting shadow maps working for V-Ray for Maya?
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