I would like to request an option to always randomize the sampling noise patterns, even when you re-render the same frame, instead of only when you change the current frame.
It can sometimes be difficult to judge how much of the visual noise in a render is actually caused by low rendering quality, which can be a problem when optimizing renders for animation. This sparkly car paint material, for example:
The only way of judging the rendering quality of this image is to render it twice with different sampling seeds, and compare the two renders to see how much it changes between them. Same goes for things like fireflies, GI-splotches, boiling highlights, artifacts that are usually difficult to spot when just looking at a still image. Even just plain old Monte Carlo noise
But currently the only way to get VRay to use different sampling seeds like that is to change the current frame. And I'm almost always working with complex animated shots with lots of alembic files and simulations and keyframes in the scene, so "pausing" the entire scene just to check rendering noise is impractical at best.
So an an option to randomize re-rendered frames would be very useful when tweaking render quality
It can sometimes be difficult to judge how much of the visual noise in a render is actually caused by low rendering quality, which can be a problem when optimizing renders for animation. This sparkly car paint material, for example:
The only way of judging the rendering quality of this image is to render it twice with different sampling seeds, and compare the two renders to see how much it changes between them. Same goes for things like fireflies, GI-splotches, boiling highlights, artifacts that are usually difficult to spot when just looking at a still image. Even just plain old Monte Carlo noise
But currently the only way to get VRay to use different sampling seeds like that is to change the current frame. And I'm almost always working with complex animated shots with lots of alembic files and simulations and keyframes in the scene, so "pausing" the entire scene just to check rendering noise is impractical at best.
So an an option to randomize re-rendered frames would be very useful when tweaking render quality
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