I'm wishing that Vray had an AOV system like Arnold does, including Light Groups. This would have at least two advantages over how Render Elements and Light Selects work currently in V-Ray:
1) Having AOVs would mean that if there was a render element in a shader that was not part of the standard set of Render Elements, this variable could arbitrarily be output (AOV). For example the ALsurface shader combines GI and SSS and so needs to have different Render Elements than the standard ones (i.e. it needs to have SSS_direct and SSS_indirect(GI) rather than just SSS and GI.
2) The Light Group system allows for each AOV (SSS, Spec, GI, etc) to be output into a Light Group. The current V-Ray Light Select only has "full" making it the equivalent of the beauty pass for those lights, and "spec" so in comp the spec Light Select can be subtracted from the full. This works in a pinch, but it would be preferable to have all of the Render Elements available for each Light Select/Light Group.
The setup for this in Arnold is very simple: you just define the Light Group that a particular light belongs to, and in the AOV section of the Render Settings, for each AOV you check "all light groups" to put that AOV into the defined scene Light Groups.
Something I hope the good folks at Chaos Group will consider implementing in a future release.
1) Having AOVs would mean that if there was a render element in a shader that was not part of the standard set of Render Elements, this variable could arbitrarily be output (AOV). For example the ALsurface shader combines GI and SSS and so needs to have different Render Elements than the standard ones (i.e. it needs to have SSS_direct and SSS_indirect(GI) rather than just SSS and GI.
2) The Light Group system allows for each AOV (SSS, Spec, GI, etc) to be output into a Light Group. The current V-Ray Light Select only has "full" making it the equivalent of the beauty pass for those lights, and "spec" so in comp the spec Light Select can be subtracted from the full. This works in a pinch, but it would be preferable to have all of the Render Elements available for each Light Select/Light Group.
The setup for this in Arnold is very simple: you just define the Light Group that a particular light belongs to, and in the AOV section of the Render Settings, for each AOV you check "all light groups" to put that AOV into the defined scene Light Groups.
Something I hope the good folks at Chaos Group will consider implementing in a future release.
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