Please visit https://www.chaosgroup.com/vray/modo#new to check what the new features are.
Please visit https://www.chaosgroup.com/vray/modo#pricing for pricing and upgrade options.
Here is a list of the new features:
ADAPTIVE DOME LIGHT - Faster, cleaner and more accurate image-based environment lighting based on V-Ray Scene Intelligence.
Get 2x faster render speeds with the new Adaptive Dome Light for image-based lighting.
The new Adaptive Dome Light also removes the need to set up Portal lights for interiors.
2X FASTER GPU RENDERING - Fast new GPU rendering architecture that now supports more high-end production features.
V-Ray GPU Next doubles the GPU rendering performance of V-Ray 3.6.
GPU VOLUME RENDERING - V-Ray GPU now supports blazing fast rendering of volumetric effects like smoke, fire and fog.
GPU DISPERSION - Now available in V-Ray GPU, render highly accurate light refractions that split into their component colors.
GPU VRscans - VRscans are now compatible with V-Ray GPU for increased performance and flexibility.
DENOISE RENDER ELEMENTS - Denoise individual render elements for added control in compositing. Denoised elements seamlessly recompose into a denoised beauty pass.
PHYSICAL HAIR MATERIAL - Render more realistic-looking hair with accurate highlights and new glint and glitter controls.
METALNESS - The V-Ray Material adds support for PBR shaders with new Metalness reflection controls.
TOON SHADER - Easily create non-photorealistic, cartoon and cel-shading effects. Now with new options for advanced line control.
NEW LENS EFFECTS - New glare and bloom lens effects have been fully redesigned to be faster and more accurate.
ROLLING SHUTTER - Emulate the warped motion blur effects common in digital video and cell phone cameras.
ENHANCED COLOR CORRECTIONS - VFB color corrections (incl. Background and LUT) can be saved with the final render as raw .vrimg or OpenEXR files. LUT strength can also be controlled.
LIGHTING ANALYSIS TOOL - The new Lighting Analysis render element makes it easy to visualize the real-world illumination (Lux) values of any scene.
AI DENOISER IN VIEWPORT IPR - The NVIDIA AI denoiser is now available for interactive rendering with V-Ray IPR in the viewport.
With the new NVIDIA AI Denoiser, V-Ray delivers instant feedback with less noise. So you get cleaner images while you design.
Windows only !
IMPROVED LIGHTING RENDER ELEMENTS - Improved lighting passes provide consistent, artifact-free results that are independent of light sampling as well as better support for the Adaptive Dome Light.
GPU BUCKET RENDERING - Faster multi-GPU performance on workstations and distributed rendering, plus added support for Cryptomatte render elements.
Greetings,
Vladimir Nedev
Please visit https://www.chaosgroup.com/vray/modo#pricing for pricing and upgrade options.
Here is a list of the new features:
ADAPTIVE DOME LIGHT - Faster, cleaner and more accurate image-based environment lighting based on V-Ray Scene Intelligence.
Get 2x faster render speeds with the new Adaptive Dome Light for image-based lighting.
The new Adaptive Dome Light also removes the need to set up Portal lights for interiors.
2X FASTER GPU RENDERING - Fast new GPU rendering architecture that now supports more high-end production features.
V-Ray GPU Next doubles the GPU rendering performance of V-Ray 3.6.
GPU VOLUME RENDERING - V-Ray GPU now supports blazing fast rendering of volumetric effects like smoke, fire and fog.
GPU DISPERSION - Now available in V-Ray GPU, render highly accurate light refractions that split into their component colors.
GPU VRscans - VRscans are now compatible with V-Ray GPU for increased performance and flexibility.
DENOISE RENDER ELEMENTS - Denoise individual render elements for added control in compositing. Denoised elements seamlessly recompose into a denoised beauty pass.
PHYSICAL HAIR MATERIAL - Render more realistic-looking hair with accurate highlights and new glint and glitter controls.
METALNESS - The V-Ray Material adds support for PBR shaders with new Metalness reflection controls.
TOON SHADER - Easily create non-photorealistic, cartoon and cel-shading effects. Now with new options for advanced line control.
NEW LENS EFFECTS - New glare and bloom lens effects have been fully redesigned to be faster and more accurate.
ROLLING SHUTTER - Emulate the warped motion blur effects common in digital video and cell phone cameras.
ENHANCED COLOR CORRECTIONS - VFB color corrections (incl. Background and LUT) can be saved with the final render as raw .vrimg or OpenEXR files. LUT strength can also be controlled.
LIGHTING ANALYSIS TOOL - The new Lighting Analysis render element makes it easy to visualize the real-world illumination (Lux) values of any scene.
AI DENOISER IN VIEWPORT IPR - The NVIDIA AI denoiser is now available for interactive rendering with V-Ray IPR in the viewport.
With the new NVIDIA AI Denoiser, V-Ray delivers instant feedback with less noise. So you get cleaner images while you design.
Windows only !
IMPROVED LIGHTING RENDER ELEMENTS - Improved lighting passes provide consistent, artifact-free results that are independent of light sampling as well as better support for the Adaptive Dome Light.
GPU BUCKET RENDERING - Faster multi-GPU performance on workstations and distributed rendering, plus added support for Cryptomatte render elements.
Greetings,
Vladimir Nedev
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