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V-Ray Next for Modo is now available

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  • V-Ray Next for Modo is now available

    Please visit https://www.chaosgroup.com/vray/modo#new to check what the new features are.

    Please visit https://www.chaosgroup.com/vray/modo#pricing for pricing and upgrade options.

    Here is a list of the new features:

    ADAPTIVE DOME LIGHT - Faster, cleaner and more accurate image-based environment lighting based on V-Ray Scene Intelligence.
    Get 2x faster render speeds with the new Adaptive Dome Light for image-based lighting.
    The new Adaptive Dome Light also removes the need to set up Portal lights for interiors.

    2X FASTER GPU RENDERING - Fast new GPU rendering architecture that now supports more high-end production features.
    V-Ray GPU Next doubles the GPU rendering performance of V-Ray 3.6.

    GPU VOLUME RENDERING - V-Ray GPU now supports blazing fast rendering of volumetric effects like smoke, fire and fog.

    GPU DISPERSION - Now available in V-Ray GPU, render highly accurate light refractions that split into their component colors.

    GPU VRscans - VRscans are now compatible with V-Ray GPU for increased performance and flexibility.

    DENOISE RENDER ELEMENTS - Denoise individual render elements for added control in compositing. Denoised elements seamlessly recompose into a denoised beauty pass.

    PHYSICAL HAIR MATERIAL - Render more realistic-looking hair with accurate highlights and new glint and glitter controls.

    METALNESS - The V-Ray Material adds support for PBR shaders with new Metalness reflection controls.

    TOON SHADER - Easily create non-photorealistic, cartoon and cel-shading effects. Now with new options for advanced line control.

    NEW LENS EFFECTS - New glare and bloom lens effects have been fully redesigned to be faster and more accurate.

    ROLLING SHUTTER - Emulate the warped motion blur effects common in digital video and cell phone cameras.

    ENHANCED COLOR CORRECTIONS - VFB color corrections (incl. Background and LUT) can be saved with the final render as raw .vrimg or OpenEXR files. LUT strength can also be controlled.

    LIGHTING ANALYSIS TOOL - The new Lighting Analysis render element makes it easy to visualize the real-world illumination (Lux) values of any scene.

    AI DENOISER IN VIEWPORT IPR - The NVIDIA AI denoiser is now available for interactive rendering with V-Ray IPR in the viewport.
    With the new NVIDIA AI Denoiser, V-Ray delivers instant feedback with less noise. So you get cleaner images while you design.
    Windows only !

    IMPROVED LIGHTING RENDER ELEMENTS - Improved lighting passes provide consistent, artifact-free results that are independent of light sampling as well as better support for the Adaptive Dome Light.

    GPU BUCKET RENDERING - Faster multi-GPU performance on workstations and distributed rendering, plus added support for Cryptomatte render elements.

    Greetings,
    Vladimir Nedev

    Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

  • #2
    Note that support for Modo 701 and 801 has been dropped.

    Note that GPU rendering requires a CUDA enabled device i.e. an nVidia GPU.
    It can also run on your CPU in hybrid mode.

    Because there are currently no macOS devices which officially support nVidia GPUs, support for GPU rendering on macOS is not official.

    Here is the full change-log for this new version.

    Build 4.12.01 (23.04.2019)
    =================================================

    New features:
    ===========
    (*) Support for the MODO 13 series;
    (*) Atmospherics: Added the new options to the V-Ray Toon atmosphere - inner line control, material edges, depth and angular curves;
    (*) Camera: Added the rolling shutter options to the V-Ray Physical Camera;
    (*) GPU: Production rendering inside Modo, enables Light Cache, Animation, Buckets, etc with the V-Ray GPU engine directly inside Modo;
    (*) GPU: Bucket rendering (enables support for the Cryptomatte render element);
    (*) GPU: Faster rendering with Kernel 2;
    (*) GPU: Improved displacement support;
    (*) GPU: Support for the Glossy Fresnel option of the V-Ray material;
    (*) GPU: Support for the Dispersion options of the V-Ray material;
    (*) GPU: Support for the V-Ray alSurface material;
    (*) GPU: Support for the V-Ray Bercon Noise texture;
    (*) GPU: Support for the V-Ray Curvature texture;
    (*) GPU: Support for the V-Ray Edges texture;
    (*) GPU: Support for the V-Ray Environment Fog atmosphere;
    (*) GPU: Support for the V-Ray Scanned Material;
    (*) GPU: Support for the V-Ray Volume Grid;
    (*) Lights: Added the "adaptive" option to the extra Dome light options in the V-Ray Light package (supported on GPU);
    (*) Render Elements: Added the ability to denoise individual render elements;
    (*) Render Elements: Added the lighting analysis render element;
    (*) Render Elements: Added the new indirect modes for the Light Select render element;
    (*) Render Elements: Added the "V-Ray Scanned Paint Mask" and "V-Ray Scanned Zone Mask" render elements;
    (*) Render Settings: Added the adaptive option to the Environment Importance Sampling options (supported on GPU);
    (*) Render Settings: Added the option to choose between the nVidia AI (OptiX) denoiser and the V-Ray denoiser; Windows only !
    (*) Render Settings: Added the "Autoswitch to effectsResults" option in the Image Sampler roll-out;
    (*) V-Ray Dirt: Added the "Affect alpha" option to the V-Ray Dirt texture;
    (*) V-Ray Fur: Added the new tessellation options (supported on GPU);
    (*) V-Ray Material: Added the new metalness option (supported on GPU);
    (*) V-Ray Material: Added the new "compensate exposure" option for the self illumination (supported on GPU);
    (*) V-Ray Materials: Added the V-Ray Hair Next material (supported on GPU);
    (*) V-Ray Materials: Added the new V-Ray Toon material, which works as an extension to the V-Ray material;
    (*) V-Ray Materials: Added the V-Ray Scatter Volume material;
    (*) V-Ray Materials: Added the triplanar options to the V-Ray Scanned Mtl;
    (*) V-Ray Materials: Added the clear coat Strength and Coloring options to the V-Ray Scanned Mtl;
    (*) V-Ray Materials: Added the "Fast Volumetric Translucency" and "Prevent Color Bleeding" options to the V-Ray Scanned Mtl;

    Improved features:
    ===========

    (*) Chaos Cloud: Added an option for selecting between the CPU and GPU engine;
    (*) Chaos Cloud: Provided render engine type as a plugin in the vrscene when exporting it;
    (*) Chaos Cloud: Removed the usage of the vccglb file, and instead stored the color corrections inside the .vrscene file;
    (*) GPU: Support for the "Solid" projection mode when used with procedural textures like V-Ray Noise;
    (*) Render with V-Ray Standalone: The color corrections from the VFB in Modo should be transferred to the V-Ray Standalone VFB;
    (*) Render Settings: Added the "consistent lighting render elements" option, enabled by default;
    (*) Render Settings: Set a min limit of 1.0 to the AA Filter size;
    (*) RT: The interactive rendering shouldn't use the Final Color Output's Output Filename and save images to disk;
    (*) Shadow Catcher: When a shadow catcher is visible in reflections/refractions/GI the results should match the Modo renderer more closely.
    This is achieved by changing the default for the "matte for sec. rays" option to "without projection mapping";
    (*) Textures: Flipped the Front and Side Color for the V-Ray Fresnel and V-Ray Falloff textures, but only for new textures;
    (*) UI: Added tooltips for the V-Ray Dirt's channels;
    (*) UI: Separated the V-Ray Material UI in 3 different versions using Modo's proficiency levels - basic, standard and advanced;
    (*) UI Render Settings: Used "proficiency levels" to hide advanced channels by default;
    (*) V-Ray Material: Removed the deprecated Reflection and Refraction interpolation options;
    (*) V-Ray Materials: Removed the deprecated "Color Space" option in the V-Ray Scanned Mtl;
    (*) V-Ray Materials: Marked with * the V-Ray Scanned Mtl channels that are loaded from the .vrscan file;
    (*) V-Ray Materials: Moved the bump and parallax options in the V-Ray Scanned Mtl from the "Developer" to the "Advanced" roll-out;

    Bugs fixed:
    ===========
    (*) RT: The texture isolate option stops updating properly when used on a material applied to an item which has an item Shader;
    (*) RT Updates: Artifacts when rendering with DR and applying new material to polygons;
    (*) UI VFB: History Settings: "Completed Renders Only" doesn't work;
    (*) UI VFB: History Settings: "Completed Renders Only" value not saved between Modo sessions;

    Greetings,
    Vladimir Nedev
    Last edited by vladimir.nedev; 24-04-2019, 06:40 AM.
    Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

    Comment


    • #3
      Congrats on the release
      Win10 Pro 64 / AMD Ryzen 9 5950X / 128GB / RTX 3090 + 1080 Ti / MODO
      I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live - Jesus Christ

      Comment


      • #4
        Thanks Team!
        Congrats
        Muhammed Hamed
        V-Ray GPU product specialist


        chaos.com

        Comment


        • #5
          Congratulations to the team!

          Comment


          • #6
            Does Choas Cloud support it?
            I mean I can simple send a scene and it get rendered. But does it then render in 3.7 or 4.0 ?

            Comment


            • #7
              Originally posted by Robert View Post
              Does Choas Cloud support it?
              I mean I can simple send a scene and it get rendered. But does it then render in 3.7 or 4.0 ?
              I don't think Chaos Cloud has the new builds.
              They should be available soon.

              For now it renders with V-Ray 4.1 which is a bit older and this can create problems based on what you have in your scene.

              Greetings,
              Vladimir Nedev
              Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

              Comment


              • #8
                I received the notification email from Chaos Group for the upgrade, saying "we've automatically upgraded you to VRay Next for Modo" and a link titled "download your free upgrade here"... It seems that my Chaos Group license utility didn't get the message though and isn't registering a Next license.

                Comment


                • #9
                  Same issue as JasonArcher. Is the "automatically upgraded" the same as there's no update fee? And when will it work?

                  Comment


                  • #10
                    Same problem here.

                    Comment


                    • #11
                      The free upgrade to V-Ray Next for Modo is only applicable to eligible users: users who have purchased a perpetual license for V-Ray for Modo after December 1st 2018 and users with an active monthly or annual license.

                      The email may have reached users who are not eligible for a free upgrade, for which we sincerely apologize.

                      If you have any questions, please email us at support@chaosgroup.com .

                      Greetings,
                      Vladimir Nedev
                      Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

                      Comment


                      • #12
                        Originally posted by Robert View Post
                        Does Choas Cloud support it?
                        I mean I can simple send a scene and it get rendered. But does it then render in 3.7 or 4.0 ?
                        The Chaos Cloud builds have been updated, it will now render with the same V-Ray core that is inside V-Ray Next for Modo.

                        Greetings,
                        Vladimir Nedev
                        Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

                        Comment


                        • #13
                          Ok, i'm rolling back to 3.7 beta but the 5 latest releases (29091, 29075, 29062, 29041 and 29035) i cannot extract those rar files. I've tryed in 2 differents Windows 64 computers.
                          Another question: should i roll back to the latest 3.7 beta or 3.6001 official release? Thanks.

                          Comment


                          • #14
                            Originally posted by Guilherme View Post
                            Ok, i'm rolling back to 3.7 beta but the 5 latest releases (29091, 29075, 29062, 29041 and 29035) i cannot extract those rar files. I've tryed in 2 differents Windows 64 computers.
                            Another question: should i roll back to the latest 3.7 beta or 3.6001 official release? Thanks.
                            We don't have a 3.7 beta, these are the nightly builds.
                            I am guessing you are on Windows 10 ?
                            I also sometimes have issues extracting on my Windows 10 machine, but downloading again will probably fix it.

                            The 3.7 nightly builds are in a very stable state, you should use them as the 3.6 builds lack some bug fixes.

                            Greetings,
                            Vladimir Nedev
                            Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

                            Comment


                            • #15
                              Thank you.

                              Comment

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