Hi,
We uploaded a new build on the website; you can get it at
http://www.chaosgroup.com/en/2/downl...l?s=v-ray-modo
Here is the change log from the build :
Build 3.00.02 (10.10.2014)
=================================================
New features:
===========
(*) Image Map: Support for Substance textures. Animated substances should work in MODO 701. Substances are updated in V-Ray RT;
(*) Image Map: Support for image sequences;
(*) Image Map: Support for image layers;
(*) V-Ray Materials: Added a V-Ray VRmat material. It can load materials from vistmat, vrmat and vrscene files. The VRmat editor is not implemented inside MODO;
(*) V-Ray Proxy: New command to create vrmesh files from geometry in the MODO scene. Can be found in the "V-Ray Toolbox" and "V-Ray Menu";
Modified features:
===========
(*) Camera: The rendered frame when using the V-Ray physical camera will now match the rendered frame without it;
The zoom factor of the physical camera no longer affects the field-of-view, only the depth-of-field effect;
(*) Camera: The "clamp sky brightness" option in the "Environment material" is now ignored when using a V-Ray physical camera;
(*) Docs: Updated the "render elemenets.txt" file in the docs folder with information about corresponding V-Ray render elements from 3ds Max;
(*) Geometry: V-Ray now supports creases(edge weights) when using the "OpenSubdiv" subdivision method from the V-Ray Geometry Properties.
The crease values are compatible with MODO's Catmull-Clark (PSUB) subdivision;
(*) Global Preferences: Added a global preference to enable the DR bucket render element;
(*) Global Preferences: Added a global V-Ray RT preference to enable image map updates when painting inside MODO;
(*) Global Preferences: Added global preferences for turning off the automatic adding of V-Ray packages when certain item types are selected;
(*) Shader Tree: V-Ray for MODO now considers "vmtl Diffuse color" and "Diffuse color" to be the same texture effect;
(*) V-Ray Commands: Added an "all" option for the "packageType" parameter of the "vray.package" command;
(*) V-Ray Materials: Added "Smoothing" and "Smoothing Angle" parameters to V-Ray's custom materials. Can be found in the "Texture Layers" tab;
Bug fixes:
===========
(*) MODO Material: Transparent modo materials now show correctly in the Alpha render element;
(*) MODO Material: When exporting a modo material the conserve energy option no longer affects the transparency amount;
(*) MODO Material: Refraction with modo's material now works correctly when "double sided" is "off";
(*) MODO Material: Fresnel reflections with modo's material now work correctly on the back side of polygons;
(*) Render Outputs: The Roughness render output is now exported correctly;
(*) Render Outputs: Color mapping is now applied to render elements when "image processing" is checked in the "Render output" item they were exported from;
(*) Shader Tree: Fixed huge memory consumption when many "group masks" are blended together;
(*) Shader Tree: When a shader tree mask is set to an item, sub-items are affected by the mask only if the item is a "Group locator", the one with the folder icon;
(*) UI: Buttons in a docked V-Ray Toolbox are now properly enabled/disabled when RT rendering is started/stopped;
(*) UI VFB: The "Save current channel" in the VFB now works correctly and saves only the current channel, and not all of them;
(*) V-Ray Proxy: Fixed motion blur not working on a V-Ray Proxy when Embree is used;
We uploaded a new build on the website; you can get it at
http://www.chaosgroup.com/en/2/downl...l?s=v-ray-modo
Here is the change log from the build :
Build 3.00.02 (10.10.2014)
=================================================
New features:
===========
(*) Image Map: Support for Substance textures. Animated substances should work in MODO 701. Substances are updated in V-Ray RT;
(*) Image Map: Support for image sequences;
(*) Image Map: Support for image layers;
(*) V-Ray Materials: Added a V-Ray VRmat material. It can load materials from vistmat, vrmat and vrscene files. The VRmat editor is not implemented inside MODO;
(*) V-Ray Proxy: New command to create vrmesh files from geometry in the MODO scene. Can be found in the "V-Ray Toolbox" and "V-Ray Menu";
Modified features:
===========
(*) Camera: The rendered frame when using the V-Ray physical camera will now match the rendered frame without it;
The zoom factor of the physical camera no longer affects the field-of-view, only the depth-of-field effect;
(*) Camera: The "clamp sky brightness" option in the "Environment material" is now ignored when using a V-Ray physical camera;
(*) Docs: Updated the "render elemenets.txt" file in the docs folder with information about corresponding V-Ray render elements from 3ds Max;
(*) Geometry: V-Ray now supports creases(edge weights) when using the "OpenSubdiv" subdivision method from the V-Ray Geometry Properties.
The crease values are compatible with MODO's Catmull-Clark (PSUB) subdivision;
(*) Global Preferences: Added a global preference to enable the DR bucket render element;
(*) Global Preferences: Added a global V-Ray RT preference to enable image map updates when painting inside MODO;
(*) Global Preferences: Added global preferences for turning off the automatic adding of V-Ray packages when certain item types are selected;
(*) Shader Tree: V-Ray for MODO now considers "vmtl Diffuse color" and "Diffuse color" to be the same texture effect;
(*) V-Ray Commands: Added an "all" option for the "packageType" parameter of the "vray.package" command;
(*) V-Ray Materials: Added "Smoothing" and "Smoothing Angle" parameters to V-Ray's custom materials. Can be found in the "Texture Layers" tab;
Bug fixes:
===========
(*) MODO Material: Transparent modo materials now show correctly in the Alpha render element;
(*) MODO Material: When exporting a modo material the conserve energy option no longer affects the transparency amount;
(*) MODO Material: Refraction with modo's material now works correctly when "double sided" is "off";
(*) MODO Material: Fresnel reflections with modo's material now work correctly on the back side of polygons;
(*) Render Outputs: The Roughness render output is now exported correctly;
(*) Render Outputs: Color mapping is now applied to render elements when "image processing" is checked in the "Render output" item they were exported from;
(*) Shader Tree: Fixed huge memory consumption when many "group masks" are blended together;
(*) Shader Tree: When a shader tree mask is set to an item, sub-items are affected by the mask only if the item is a "Group locator", the one with the folder icon;
(*) UI: Buttons in a docked V-Ray Toolbox are now properly enabled/disabled when RT rendering is started/stopped;
(*) UI VFB: The "Save current channel" in the VFB now works correctly and saves only the current channel, and not all of them;
(*) V-Ray Proxy: Fixed motion blur not working on a V-Ray Proxy when Embree is used;
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