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[new build] Build 3.00.03

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  • [new build] Build 3.00.03

    Hi,

    We uploaded a new build on the website; you can get it at
    http://www.chaosgroup.com/en/2/downl...l?s=v-ray-modo

    Here is the change log from the build :

    Build 3.00.03 (05.11.2014)
    =================================================

    New features:
    ===========
    (*) Nodal Shading: Initial support. Only MODO's standard material, V-Ray materials and V-Ray textures can be used in the nodal networks.
    When a V-Ray material or texture is added to the Schematic, all texturable channels are automatically added to the Schematic as well.
    All other channels cannot be textured;
    (*) Nodal Shading: Support for Channel Modifier -> Color -> Color Blend;
    (*) Nodal Shading: Support for Channel Modifier -> Color -> Color Correct;
    (*) Nodal Shading: Support for Channel Modifier -> Color -> Color Gamma;
    (*) Nodal Shading: Support for Channel Modifier -> Color -> Color HSV;
    (*) Nodal Shading: Support for Channel Modifier -> Color -> Color Invert;
    (*) Nodal Shading: Support for Channel Modifier -> Color -> Color Kelvin;
    (*) Nodal Shading: Support for Channel Modifier -> Conditional -> All types;
    (*) Nodal Shading: Support for Channel Modifier -> Math -> Basic Math: Add, Average, Divide, Maximum, Minimum, Modulo, Multiply, Subtract;
    (*) Nodal Shading: Support for Channel Modifier -> Math -> Math: Absolute, Ceiling, Constant, Exp, Floor, Log, Log10, Power, Square Root;
    (*) Nodal Shading: Support for Channel Modifier -> Math -> Trigonometry: Cos, Sin, Tan;
    (*) Nodal Shading: Support for Shader Inputs -> Ray Type -> Camera Ray, Shadow Ray, Reflection Ray, Refraction Ray, Indirect Ray, Caustic Ray, Number of Bounces;
    (*) V-Ray Textures: Added a V-Ray Color Correct texture. Use the Schematic to connect the input texture to the "V-Ray Color Correct" "Texture map" input;

    Modified features:
    ===========
    (*) Camera: V-Ray for MODO now recognizes the "orthohraphic" and "spherical" camera projection types;
    (*) Camera: The V-Ray camera tab now has options to override the MODO projection type and FOV;
    (*) Nodal Shading: Added support for Schematic connections to the "inVal" input of the "gradient" texture;
    (*) Replicator: The prototype of a Replicator can now be another Replicator (i.e. Replicators can be nested in one another);
    (*) V-Ray Materials : The Fast SSS2 and Skin materials now have the option to turn off "Multiple scattering" (set it to "None");
    (*) V-Ray Materials : The glossiness parameter of the V-Ray Material now works differently when the BRDF type is GGX; The results are more similar to the other BRDF types;
    (*) V-Ray Materials : The V-Ray Material has a new option : GGX tail falloff. It controls how much to increase/decrease the tail of the glossy highlight when using the GGX reflection model;
    (*) V-Ray Proxy : Alembic SubD objects are now sub-divided by V-Ray when rendering. The UI for the V-Ray Proxy item has new parameters under "Alembic Subdivision Parameters";
    (*) V-Ray Render Settings : Added an option to enable/disable Sub-surface scattering for all materials in the scene. Located in Render item -> V-Ray Main -> Global options - advanced -> SSS enabled;
    (*) V-Ray Render Settings : Added options for probabilistic lights. Located in Render item -> V-Ray Main -> Global options - advanced -> "Enable probabilistic lights" and "Number of probabilistic lights";

    Bug fixes:
    ===========
    (*) Replicator: V-Ray will now work correctly when multiple prototype items are connected to a Replicator using the Schematic;

    Greetings,
    Vladimir Nedev
    Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

  • #2
    Awesome! Thanks Vladimir!

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    • #3
      ah getting interesting again.. was so quite lately

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