Hi,
We uploaded a new build on the website; you can get it at
http://www.chaosgroup.com/en/2/downl...l?s=v-ray-modo
Here is the change log from the build :
Build 3.00.04 (06.01.2015)
=================================================
New features:
===========
(*) Support for Mac OS X Mavericks(10.9) and Mac OS X Yosemite(10.10);
Modified features:
===========
(*) Lights: The "Radiance" and "Dissolve" parameters of the "Photometric Light" are no longer ignored;
(*) Lights: The "V-Ray Light" tab for the Cylinder and Dome light now has "Invisible" and "Affect reflections" options;
(*) Lights: The "Ambient Intensity" and "Ambient Color" channels in the "Global Illumination" tab of the Render item are no longer ignored;
(*) Shader Item: The "Receive Shadows" option now works in V-Ray. The "Control Visibility", "Cast Shadows", "Visible to Camera", "Visible to Indirect Rays",
"Visble to Reflection Rays" and "Visible to Refractions Rays" already worked in V-Ray;
(*) V-Ray Materials: Added an opacity channel to the V-Ray Fast SSS2 material. The channel can be textured;
Bug fixes:
===========
(*) Distributed Rendering: Fixed a bug that sometimes caused wrong buckets on the render servers when an irradiance map is used;
Greetings,
Vladimir Nedev
We uploaded a new build on the website; you can get it at
http://www.chaosgroup.com/en/2/downl...l?s=v-ray-modo
Here is the change log from the build :
Build 3.00.04 (06.01.2015)
=================================================
New features:
===========
(*) Support for Mac OS X Mavericks(10.9) and Mac OS X Yosemite(10.10);
Modified features:
===========
(*) Lights: The "Radiance" and "Dissolve" parameters of the "Photometric Light" are no longer ignored;
(*) Lights: The "V-Ray Light" tab for the Cylinder and Dome light now has "Invisible" and "Affect reflections" options;
(*) Lights: The "Ambient Intensity" and "Ambient Color" channels in the "Global Illumination" tab of the Render item are no longer ignored;
(*) Shader Item: The "Receive Shadows" option now works in V-Ray. The "Control Visibility", "Cast Shadows", "Visible to Camera", "Visible to Indirect Rays",
"Visble to Reflection Rays" and "Visible to Refractions Rays" already worked in V-Ray;
(*) V-Ray Materials: Added an opacity channel to the V-Ray Fast SSS2 material. The channel can be textured;
Bug fixes:
===========
(*) Distributed Rendering: Fixed a bug that sometimes caused wrong buckets on the render servers when an irradiance map is used;
Greetings,
Vladimir Nedev
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