The nightly build folder from 2015-05-27 contains a build with support for MODO 901.
The archive is called "vray_beta_30007_modo_x64_DONGLE_LIC_25837.rar ".
The software license version will be there shortly, unless something happens to the build machine.
Look for the archive that is >100MB.
!!! I had to change the internal product name for this build, so if you install it and then decide to go
back to an earlier build, you have to manually uninstall the new build, as the automatic uninstaller of the older builds won't find the new one.
Some info for features of MODO 901 :
- You can render mesh fusions items, without baking them first, but you need to enable "Use Render Cache" from the V-Ray Preferences.
They won't update in RT though.
- The new "Physically Based" shading model, that the MODO material has, is not supported yet. I am working on the export and will write back here when it is done.
- The V-Ray Proxy item has a new preview type called "Voxel bounding boxes", which is somewhat similar to MODO's "Direct Surfaces as Boxes" from their "Deferred mesh".
It can be very useful for previewing very high density meshes, which didn't have a sub-division cage when exported to a .vrmesh file.
- I've noticed some crashes in the MODO API when a ".svg" file is imported as a mesh, and then "Render curves" is enabled on that mesh.
It seems the import process doesn't set the "radius gradient" channel properly and when V-Ray tries to access it, MODO crashes.
I have seen this crash before in some of the sample MODO scenes as well.
If you want to render curves from SVG files, you can manually copy them to another mesh item, which you manually created with Geometry -> New Mesh Item.
Greetings,
Vladimir Nedev
The archive is called "vray_beta_30007_modo_x64_DONGLE_LIC_25837.rar ".
The software license version will be there shortly, unless something happens to the build machine.
Look for the archive that is >100MB.
!!! I had to change the internal product name for this build, so if you install it and then decide to go
back to an earlier build, you have to manually uninstall the new build, as the automatic uninstaller of the older builds won't find the new one.
Some info for features of MODO 901 :
- You can render mesh fusions items, without baking them first, but you need to enable "Use Render Cache" from the V-Ray Preferences.
They won't update in RT though.
- The new "Physically Based" shading model, that the MODO material has, is not supported yet. I am working on the export and will write back here when it is done.
- The V-Ray Proxy item has a new preview type called "Voxel bounding boxes", which is somewhat similar to MODO's "Direct Surfaces as Boxes" from their "Deferred mesh".
It can be very useful for previewing very high density meshes, which didn't have a sub-division cage when exported to a .vrmesh file.
- I've noticed some crashes in the MODO API when a ".svg" file is imported as a mesh, and then "Render curves" is enabled on that mesh.
It seems the import process doesn't set the "radius gradient" channel properly and when V-Ray tries to access it, MODO crashes.
I have seen this crash before in some of the sample MODO scenes as well.
If you want to render curves from SVG files, you can manually copy them to another mesh item, which you manually created with Geometry -> New Mesh Item.
Greetings,
Vladimir Nedev
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