I will use this thread to report on any improvements to the support of the MODO material.
Today's nightly build ( 2016.05.30 ) has some improvements in RT GPU mode.
- fresnel reflections were too dim (still not the same as CPU for now)
- the "blurry reflections" option is now respected
- added clear-coat amount support
Note that I am rewriting the MODO material support from scratch with the idea to make it the same in CPU and GPU mode, and also fix some issues with the CPU support as well.
But it will take some more time.
Here are some comparisons, before and after the improvements in today's nightly build.
First image is CPU render, second is new GPU, and third is old GPU.
The materials are from the MODO preset library.
Stone/Architectural/Granite
Greetings,
Vladimir Nedev
Today's nightly build ( 2016.05.30 ) has some improvements in RT GPU mode.
- fresnel reflections were too dim (still not the same as CPU for now)
- the "blurry reflections" option is now respected
- added clear-coat amount support
Note that I am rewriting the MODO material support from scratch with the idea to make it the same in CPU and GPU mode, and also fix some issues with the CPU support as well.
But it will take some more time.
Here are some comparisons, before and after the improvements in today's nightly build.
First image is CPU render, second is new GPU, and third is old GPU.
The materials are from the MODO preset library.
Stone/Architectural/Granite
Greetings,
Vladimir Nedev
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