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Improvements to texture support in RT GPU

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  • Improvements to texture support in RT GPU

    I will be reporting any bug fixes and improvements to texture support for RT GPU in this thread.

    For the nightly build from 2016.06.01 I've fixed the Low Value and High Value of the Image Map.
    Click image for larger version

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    They were incorrectly affecting the texture's alpha in GPU mode, resulting in incorrect blending with the layers below.

    The Low Value and High Value channels are used, for example, when importing textures from a .vrscene.
    This is where the Output Amount, RGB Offset and RGB Level of 3ds Max image maps will be imported to.
    Here is an example from an imported .vrscene.
    The first image is the CPU version, then the new GPU version and finally old GPU version.

    Click image for larger version

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ID:	884676Click image for larger version

Name:	gpu_new.jpg
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ID:	884677Click image for larger version

Name:	gpu_old.jpg
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ID:	884678

    Greetings,
    Vladimir Nedev
    Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help
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