Originally posted by John_Do
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"The GGX BRDF was modified in the CoronaMtl to offer the full glossiness range, bringing it in line with emerging industry standards and removing any physically incorrect dark or light “halo” at the edges of rough objects. This means it now gives expected results for all Glossiness and Fresnel values."
So may question would be - is this actually a bug of current version of VrayGGX for modo, if so - can this will be fixed just like in Corona?
And what I have to do to get access to night build with AlShaders?
Thanks,
Peter.
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